RandomnessOccasionally I write for Bibliodaze
Winternet is coming
pretty sure i’ve rebageled this 20 times already but it’s just so good
Did you just say rebagled?
this is actually one of my favorite things
Some of you are reblogging because you think its funny that programmers would talk to ducks. I’m reblogging because I think its funny picturing a programmer explaining their code, realizing what they did when they explain the bad code, then grabbing the strangling the duck while yelling “WHY WAS THE FIX THAT SIMPLE!? AM I GOING BLIND!”
AS A PROGRAMMER I CAN TELL YOU THAT THIS IS EXACTLY WHAT YOU FUCKING DO WE HAD TO BAN THE DUCKS FROM MY CLASSES BECAUSE EVERYONE WOULD FLIP THE DUCK OR THROW IT AT A WALL OR SOMETHING WHEN THEY FIGURED OUT THE PROBLEM IN THEIR CODE
Now you know, Arthur.
literally: to tie a bear onto somebody
to hoax somebody, to feed somebody a line, to pull somebody’s leg
what the fuck Germany. where the fuck did this idiom come from. in what godforsaken country does someone go “oh man my neighbor is such an asshole, let me go LASSO A FUCKING BEAR AND TIE IT TO HIM.” turn down.
"chill bro, i was just tying a bear to you"
Haha, ich lach’ mich schief.
No, seriously, it comes most probably from the ancient germanic bar = burden, load
- Never go alone- bring a partner. Travel in pairs
- Before entering, ensure that someone not entering knows you are going in, and when you expect to be out
- Before entering, determine the cause of your mission- your mission objective. Bookcase? Couch? Oven? Meatballs? Figure it out
- Upon entering, locate The Path
- Do not disengage from The Path until you have reached your mission destination. Many have been lost forever to the wilds of IKEA by not obeying this. Very few are ever located again by the sparse store employees.
- Upon reaching your mission destination, you may disengage from The Path ONLY when accompanied by your partner (physical contact should be maintained- ie, holding hands, holding shirt sleeve, both holding an end of a rope, etc)
- When you disengage from The Path to acquire the data for your mission objective (ie, the item number for the bookcase, couch, meatballs, etc), it becomes your partner’s responsibility to maintain visual contact with The Path. Much like weeping angel statues, The Path will move if not actively being watched. This will strand you and your partner in the wilds of IKEA, so ensure you choose a partner wisely.
- Upon acquiring the mission objective data (ie the item number), navigate back to The Path. You may disengage physical contact with your partner once you have safely returned to The Path
- Do not leave The Path again. It will naturally end at the warehouse/stock section. This is a long, huge hall with many branches.
- At the entrance of the warehouse section, acquire a cart if necessary. Using your item coordinates, locate your mission objective. Do not leave the main hallway except for the branch where your item is located. Like The Path, the wilds of IKEA sometimes sneak up on travelers that wander the warehouse section
- Once your item has been loaded, head to the check out section. Do not touch anything in the boxes along the way. They appear to be full of candles or stuffed animals or useful kitchenware; it is a ruse. They are carnivorous.
- After checking out, exit to the loading area. Load your item, and leave.
- Do not look in your rearview mirror as you leave. It shouldn’t pursue you if you don’t look back.